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1. Pirate Faction Rookie Frigates - On Sisi (screenshots inside) - in EVE General Discussion [original thread]
Gogela wrote: Streya Jormagdnir wrote: These look like they'll be one-time limited edition ships. I just noticed the OP found them under Limited Edition Ships folders on the test server. Yah... but we're talking test server too. Honestl...
- by Spork Witch - at 2013.04.13 17:07:00
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2. Account Expiration on in game Calendar as Important Event - in Player Features and Ideas Discussion [original thread]
+1 Agree It should be relatively simple to implement, and would be a useful feature.
- by Spork Witch - at 2013.01.26 22:25:00
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3. phpBB 3.x API Registration Mod v5+ - in EVE Technology Lab [original thread]
Azam Azara wrote: Cyerus wrote: Azam Azara wrote: When installing, I am running into the following error: Inserting data in the eveapi_items database table. SQL ERROR Incorrect string value: '\x96 Auth...' for column 'itemName' at row...
- by Spork Witch - at 2012.06.29 23:03:00
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4. Mining barge rebalance is spot on. Good work CCP! :D - in Player Features and Ideas Discussion [original thread]
So as long as we're turning this into WoW by eliminating any reliance on other players (hell, any INCENTIVE to work with other players), can we just make PvP opt-in only in all secstatuses? How about we also make the station hangar universal? I m...
- by Spork Witch - at 2012.06.14 20:19:00
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5. Self-destruct km generation - in Player Features and Ideas Discussion [original thread]
Hirana Yoshida wrote: Overestimated your Googling skills, terribly sorry. Self-Destruct: Quote: Self-destruct mechanisms are sometimes employed to prevent an apparatus or information from being used by unauthorised persons in the event that...
- by Spork Witch - at 2011.12.19 18:24:00
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6. In-corp fights in highsec - in Player Features and Ideas Discussion [original thread]
Sati Kerensky wrote: Spork Witch wrote: Actually, this is the opposite of what they need to do. They need to fix it so alliances can shoot each other without penalty, not just corps (or at least let the executor of the alliance have a settin...
- by Spork Witch - at 2011.12.19 18:06:00
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7. [SUGGESTION] Autopilot ETA counter - in Player Features and Ideas Discussion [original thread]
mxzf wrote: All of the information (ship warp speed, ship agility, ship subwarp speed, system size) is already known to you. There's no reason you couldn't write a program to calculate your ETA yourself, I don't see a reason to waste dev time o...
- by Spork Witch - at 2011.12.18 12:01:00
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8. Anti-Cloak that doesn't break the game - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: Lord Zim wrote: I literally can't wait to see every roam being nothing but cloaky ships. Oh god, I hope not. While a more unpredictable local could be more interresting, seeing everyone running around with a cloak ...
- by Spork Witch - at 2011.12.18 11:55:00
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9. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Good. Now, I've tried to follow this thread but the proposals being put forward are somewhat incoherent. At the start you just want faster missiles. Why? What do you think this will achieve? For unguided missiles, it won't re...
- by Spork Witch - at 2011.12.18 11:51:00
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10. Self-destruct km generation - in Player Features and Ideas Discussion [original thread]
Aqriue, nothing you've said justifies the current state. Killmails are not player content any more than shooting someone in the first place. The killmails are integrated into the game system itself. They've recently added implants to pod killmails...
- by Spork Witch - at 2011.12.18 11:44:00
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11. In-corp fights in highsec - in Player Features and Ideas Discussion [original thread]
Abdiel Kavash wrote: I would much prefer a system where being in a corp doesn't grant you automatic CONCORD immunity, but instead there is a system where you can very easily allow anyone - in corp or not - to attack you without reprecussions if...
- by Spork Witch - at 2011.12.18 11:25:00
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12. In-corp fights in highsec - in Player Features and Ideas Discussion [original thread]
Actually, this is the opposite of what they need to do. They need to fix it so alliances can shoot each other without penalty, not just corps (or at least let the executor of the alliance have a setting whether to allow it or not). You joining so...
- by Spork Witch - at 2011.12.18 11:24:00
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13. Let's Improve T1 Cruisers! - in Player Features and Ideas Discussion [original thread]
tankus2 wrote: ok, so the basic premise of all of this as follows: t1 logi cruisers are less effective than other t1 cruisers when being compared to their respective t2 counterparts on a percentage basis, regardless if this is cost effectivene...
- by Spork Witch - at 2011.12.18 11:20:00
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14. dislike button on forums please? - in Player Features and Ideas Discussion [original thread]
I think the better solution, for this particular issue, would be to simply add an automatic poll to threads in this forum with 3 options: Up-Vote, Down-Vote, and "Good potential, poor implementation." I agree, the majority needs to come from the ...
- by Spork Witch - at 2011.12.18 11:08:00
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15. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Bearilian wrote: you just wrote three full paragraphs without giving one single effective argument. your afraid that defender missiles would become less usefull?? really? thats why you want to keep missiles at their current velocity? truth be t...
- by Spork Witch - at 2011.12.17 02:06:00
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16. Warp Bubbles - pulling you out of warp. - in Player Features and Ideas Discussion [original thread]
You can still do it, and they perform as they always have. Here's the thing about it: the bubble must be up when your ship enters warp (not aligning, but when it actually becomes untargetable and enters warp.) If the bubble is in a line with the ...
- by Spork Witch - at 2011.12.17 01:36:00
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17. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
tankus2 wrote: how is a sped-up missile 'non-functional'? I think you forget that cruise and light missiles both are far better at hitting small targets (like heavies). Giving them a speed boost will only enhance this ability while allowing the...
- by Spork Witch - at 2011.12.17 01:27:00
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18. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Again, we can talk about speeding missiles up, when they make Defenders work at all. As it stands, for all intents and purposes, they don't, and speeding missiles up will make them go from "nearly worthless" to "completely nonfunctional." if miss...
- by Spork Witch - at 2011.12.17 00:48:00
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19. Dec Shield - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Spork Witch wrote: Because no bugs are being exploited, and you can still shoot them. And yet it was an exploit because it made use of game mechanics to cause unwanted effects GÇö most notably complete safety for corp assets...
- by Spork Witch - at 2011.12.17 00:30:00
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20. Lowsec, sec status and you. - in Player Features and Ideas Discussion [original thread]
DHuncan wrote: Im not a kid these days. Im playing EVE for a while. You can check that in game and see how wrong you are again. Seems everyone disagreing your only way to understand EvE must, necesarily, be an idiot, a kid or a new player (with...
- by Spork Witch - at 2011.12.17 00:24:00
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